Innovation Without Borders: Lessons Learned from a Remote, Digital, Testing Project
Through their ‘GameChanger: Gamifying Digital Campaigns for Gender Equality in Myanmar’ project Digital Public Square and in-country partners are looking to shift gender norms in Myanmar— a context marked by political repression, digital surveillance, and significant barriers to in-country engagement.
The innovation team’s approach used gamification and interactivity to influence attitudes towards technology-facilitated gender-based violence in Myanmar.